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Hey, I tried your game. Good stuff. I played on a Surface Book 2 in tablet mode. When the game ends, the ball appears on top of the paddle for a brief moment. I tried the tablet in the portrait orientation too. The ball would go off screen and I couldn't reach it 😂. On the upside, no advertisements. Very straightforward.

Thank you for trying one of my practice games. I greatly appreciate the feedback, but I imagine that I won't be updating this particular game as I will no longer be using Unity on principle. As for having no ads: If I ever do have ads on my games, they will a) only ever be optional, b) never be abusive or coercive.

Again, though, thank you so much for checking my game out.

(2 edits)

Below is the current roadmap of this Block Breaker game (last update: 20200926). Keep in mind that this roadmap is highly susceptible to changes based on comments, feasibility, and other on-going projects.

Update 1 (Published 20200926)
- Ball Speed tuned for better play. (done)
- Score Modifiers: (done)
  - score decays over time (done)
  - loss of points on failure (done)
  - end of game when failure results in negative points (done)
- Maintain the local, best score. (done)

Update 2
- Random Drops:
  - basic, additional ball (+1)
  - adds a ball that does not set off fail trigger
  - free-pass (1UP)
    - changes the fail trigger to a reflective wall that reverts if struck
  - special, additional balls
  - exploding ball (BOOM)
    - adds a ball that will explode on impact of a block
    - includes a targeted launch method
  - power ball (PWR)
    - increases the number of hits a ball adds on contact
    - makes it possible to plow blocks with less HP than the ball power
- Add high score leaderboard.